Necessity is the driver of invention. With two herbalism-inclined characters in our Spelljammer game, they wanted to put that to use with creating their own potions. Special thanks to David (who plays Charlie in the campaign) for all his legwork in driving the development of these rules. Together, we came up with what follows. There’s…
Category: Rules
5e Rules for Stomping Damage (WIP)
In our Spelljammer campaign, my players have learned the joys of casting Enlarge on the ranger/paladin. Thinking through his significant increase in size and weight, he decided he should be able to jump on a prone enemy and do significant damage. I had to improvise a roll on the spot for it that time, but…
Spelljammer 5e Rules Modifications (WIP)
If you’re looking at this post, you’re probably among the many who are not exactly satisfied with the ship-to-ship combat rules provided by Wizards in last year’s Spelljammer release. While boarding parties being preferable to ship combat can be okay in the context of Light of Xaryxis, the lack of useful or enjoyable rules in…